lunes, febrero 24, 2020

WWE 2K19 | Review, Gameplay, & More...| Pro-GamersArena


wwe 2k19 ps4,wwe 2k19 gameplay, wwe 2k19 review, wwe 2k19 roster


WWE 2K19 | Review, Gameplay, & more...


When I was a kid I loved to play wrestling games, I still play but not that often. And frankly speaking, I only liked WWE games as they have so many different types of matches that you get to choose. WWE 2K19, as past passages in the long-running 2K wrestling series, is a decent game. The center wrestling completes an awesome activity of reproducing a WWE coordinate, and the strike/catch/inversion battling framework is a considerable measure of fun. It has truly outstanding and most far reaching creation suites of any game out there, and the manner in which that it essentially gives you a chance to do everything that wrestlers do, all things considered, in WWE 2K19, is somewhat dumbfounding. But it has many downsides too, the one which I hated the most is the funny glitches. Glitches have been a very close part of the WWE games, whether it may be 2K16, 2K17, 2K18, you get to see them in almost every WWE game. But this time in WWE 2K19, you will not get that much glitches to see but still, they are not entirely gone.


Quick Facts:


  • Initial release date: 9 October 2018
  • Publisher: 2K Sports
  • Genre: Sports game (Wrestling)
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows
  • Modes: Single-player video game, Multiplayer video game


My Career Mode: A must play


Man! I adored the My career mode, I mean the MyCareer, has dependably been a WWE 2K staple since 2K15. Be that as it may, in 2K19, it at long last feels like a legitimate AAA wrestling story mode finish with voice acting, cutscenes, and agreeable characters that develop and change all through the story. The battle is enlivened on account of an extraordinary execution from previous Tough Enough contender and current non mainstream wrestler, AJ Kirsch, who brings a genuinely necessary level of genuineness to the lead job. 

What's more, the astounding thing is that, generally, the real wrestlers have dubbed their voice to WWE 2K19 which appears to me a truly extraordinary activity, however we should comprehend that not every person can act or name as few appear as though they're perusing from a content instead of acting.





Let's Talk about My Career:

Along these lines, Unlike earlier years that you generally begin your character in NXT, however in WWE 2K19's MyCareer mode you will be first wrestling in an association called BCW, where you're wrestling out of secondary school rec centers – a reality that the offensive pundit won't quit helping you to remember. From that point, you'll get seen by WWE head coach Matt Bloom and start your twisty and blustery way to the WWE primary program, Cool! Right. 

Your character begins off to a great degree powerless, with a weak arrangement of moves, wretched details, and conventional passage alternatives. As you level up by picking up understanding, you can build your details through three ability trees, which are additionally separated by various ways inside every one. The expertise trees figure out how to diminish the detail over-burden that commonly goes with WWE 2K's vocation mode, however you never get the inclination that the abilities you're adding to make a big deal about a distinction in your character's general quality.


For the most part, MyCareer is easy enough to get away with playing with a sub-par character, but there are a few points in the story where your boss, Triple H decides to stack the deck against you, forcing you to compete and win in wildly unfair matches, such as a 3-on-1 handicap match, an 8 man battle royale, and a gauntlet where you health doesn't refill after each match. Rather than coming out of it feeling like a highly skilled beast of a wrestler, you feel like you have to resort to cheap hit and run tactics just to survive, or in other words, this time it's not very easy to win each and every match.


YES!  YES!  YES!



This time there's a much-loved grandstand mode which features the WWE journey of Daniel Bryan. Each section covers an alternate critical match in his career, with a presentation by Bryan himself that sets the phase in an entrancing little narrative style. When it's an ideal opportunity to really play, you're guided by destinations that make them do a significant number of similar moves and huge spots that really occurred in the genuine match, with a few goals activating meticulously reproduced cutscenes of some the greatest snapshots of his profession.

Royal Rumble & MITB:


Royal Rumbles are much more fun now as you can pick and pick the request in which hotshots enter. Steel Cages matches have experienced a relatively entire update with new exit minigames and a few new activities that add to the energy of the match compose. You can likewise now make your very own Money in the Bank briefcase and have wrestlers protect them in matches. 


The Big Head Mode:



There's nothing exceptional in this mode, it's only wrestlers with giant head wrestling. Here WWE 2K19 just appears to grasp a considerably more fun and arcade-y tone and is greatly improved for it. Enormous head mode matches are extremely humorous to watch. 

Here's a Big Head Mode Gameplay, on the off chance that you wish to watch. 




The Verdict:


I think this time WWE has extremely enhanced various issues that were available in past WWE 2K arrangement yet at the same time needs to chip away at some longstanding issues. Be that as it may, with the much enhanced MyCareer mode and the sheer measure of substance accessible on account of the arrival of Showcase Mode, It doubtlessly is a sort of game you should play at any cost for once.

domingo, febrero 23, 2020

Happy Holidays From Oceanhorn 2 Team!

Happy Holidays and New Year from Oceanhorn 2 team! See you in 2018!

jueves, febrero 20, 2020

Riders Of The Pony Express Update

A few months ago, I dusted off my Riders of the Pony Express prototype. It went over really well with my current playtest group, which is always nice to see -- they don't love every game, and it makes me feel bad forcing them to play the ones they don't enjoy enough to "finish" them.

I played RotPE a couple more times lately, and tried the changes I listed in my last post:
1. Increase value of Bears from +2 to +3. I wanted to make the Bears more different from the Bandits (which are +2), and I wanted to make the Shotgun item better... a shotgun can be discarded to remove a bear or bandit from the board, but that's really not worth using ever. This change to +3 accomplished both of those goals, though the shotgun STILL wasn't good enough. Yesterday I tried an improved version of the shotgun: ONCE PER ROUND you can "kill" (turn face down) a Bandit or a Bear. This way you can use it twice, for 2-3 each time, which is a little better - maybe worthwhile. But I'm considering not even having that limit (after all, removing the tile helps other players too!)

2. Deal mandatory parcels face up instead of face down, they don't use up inventory slots. This change seemed good, and simplifies the rules quite a bit. Along with this change, I reduced the max inventory back down to 4 items. Of course, this means you must deliver it before the end of the round.

3. Instead of random parcels for rounds 2 and 3, let players draft from a face up supply of N+1 parcels when they arrive back at the post office. This worked well. It might be a little awkward to have to deal more cads out when you're done auctioning cards for the turn -- maybe better is to deal them at the same time you deal he cards to auction (put the auction cards on one side of the board and the new parcels on the other side)? Anyway, it seemed like a good change.

4. Movement change: Move from town to hazard, or hazard to town... This was proposed by Hoss because he did not feel like it made sense the way I was doing it (move from town to hazard, and on your next turn, finish moving into the town you were heading towards). However, we found hazard-town-hazard to be sort of tedious, and didn't like how that felt. As a compromise, we went back to what I had, but explained it a little differently: you move from town to town, but you ACT at the BEGINNING of your turn, not as you arrive in a town. So you move to the next town, paying whatever cost (by moving your time marker). Then next turn you deliver (if you have anything, costs 1 time), buy an item (if you want, costs 1 time), and then move to the next town (costs some amount based on route, hazard tile, and items you have). This format worked well, and I think it communicated better also.

In addition to those changes, one of my players had a good suggestion: the time track started out going down $1 per space, then later along the track it went 2 spaces per $ drop, and eventually 3 spaces. Aaron pointed out that that felt backwards... once you're already spending a lot of time, spending even more time didn't really cost you anything. So I reversed that... now at the beginning of the track you move several spaces before your reward drops, but farther along the track you lose $1 per space, and near the very end of the track you actually lose $2 per space! I also added a dead stop at the end of the track -- if you hit that, then your delivery phase is automatically over, and you lose $10 for each undelivered parcel. Those changes have all helped combat dynamics I didn't like in the game, and they work toward making sure players care how much they bid for things.

As I mentioned above, I beefed up the shotgun item, which is a definite improvement (side note, it combos with Spurs now, since you can remove the hazard AND then get your spurs discount). In addition, I tried changing the maps to say "ignore the hazard tile when moving to town X" rather than a discount of 2. This made the maps a little more variable, potentially more attractive (at least in some cases), and reduced some of the match involved in calculating your route. As it turns out, this makes maps better for Mountains (+5) and Bears (+3), the same for Banidts (+2) and Lost! (+2), and worse for Snakes (+1) and Rivers (+1). At first I didn't like that (I fear the maps are already not good enough), but you CAN discard them to any Lost! tile, and players seem to think they're worth getting, so maybe they're fine. I think I'll try the "ignore hazard" rule again to see if I want to keep it.

Similarly, Compass should say "ignore Lost! tiles" to help minimize the arithmetic in the game.

Finally, one of the worst parts of the game is the fiddly setup -- drawing a million square tiles and placing them on the board, then removing the tumbleweeds and snakes. Then in week 2, adding more tiles, only to remove tumbleweeds again, etc. I'm looking for a way to do bigger tiles that each cover several hazard spaces, so that setup can be simpler but the map board could still be somewhat variable with respect to where the mountains, rivers, and Lost! tiles are.

It would be cool to make the map not look like a schematic/grid as well!

Nerdy Space Game For Hackerspaces - 6 Years Of Development

Space nerds in space is an impressive piece of work most of us will never play. But we get to enjoy watching others do so. And also 28 minutes of looking at the history of the game:


More videos on Stephen Cameron's channel.

ANGEL DEVOID: FACE OF THE ENEMY

The line between cinema and games blurred during the FMV craze of the mid-90s and many developers embraced the new technology wholeheartedly to varying effect. One such developer was Electric Dreams, a short-lived company who, with Mindscape on publishing duties, gave us the interactive sci-fi thriller Angel Devoid: Face of the Enemy in 1996.

Read more »

miércoles, febrero 19, 2020

Republican And Royalist

Yesterday I took advantage of the annual 'January Thaw '  to cast up  enough figures to bring my two Revolutionary French units up to twelve figures each as well as a start on my first Emigre unit.

Naturally, doing a test of the Emigre conversion using a PA Prussian grenadier and one of my own 1812 heads took precedence over finishing a unit!

Intelligent Copyright Protection For Images - ScanLibs

jueves, febrero 13, 2020

Brave Browser voted the best privacy-focused product of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.